During this week’s tutorial class, the game
my group created was called Quarantine. As discussed throughout the class, the
typical “damsel in distress” is a very common character across many movies,
television series and video games. Creating a strong storyline there is usually
a strong masculine character that’s job it is, is to indeed save this usually
very pretty helpless girl.
Our invented game, infact the tables have
turned! The city has been locked into quarantine as a virus spreads over the
entire city. It is indeed up to the main female character of the game, to
venture round the city, piecing together the mystery of the unknown virus, and
how to save the city along the way. Facing many issues, the beautiful “damsel”
is no longer in distress, but infact the savior of the city.
In regards to Raessen’s domains of
participation being the interpretation, reconfiguration, and construction our
made up game would promote these factors. Participatory media cultures are
present throughout video games as they are interactive for all players.
Choosing characters, features, weapons, and where and how you get places
throughout the game are all interactive features of participation evident
whilst gaming. Interactivity s also known as participation (Raessens, pg.378),
and the reconfiguration of the existing game module enables players to make decisions
on their own, whether it be which path to take, or way to turn. Construction
being the addition of new game elements exist in the making of new games or the
modification of existing games, deconstructing or altering existing systems
(Raessens, pg.381).
All together Quarantine, would incorporate
these factors, enabling players do roam the town freely choosing their paths,
missions, what they looked like and various weapons used along the way.
Creating this kind of interactivity Raessen’s domains of participation would be
evident throughout the new video game.
Raessens, J. 2005, ‘Computer games as
participatory media culture’, Handbook of
Computer Game Studies, MIT Press, Cambridge, Mass, pp. 373-388
Good discussion of what sounds to be a cool idea for a game, a bit unclear on the elements from the reading in your discussion but good outline of concepts as far as I can tell. Multimedia and links could help connectivity and presentation. The paragraph in the middle should have been broken up a bit to help with clarity and readability. The conclusion could be more fleshed out a bit more but overall engaging and focussed example of what sounds like could be a good game.
ReplyDeleteHi Catt,
ReplyDeleteA very interesting discussion and the idea for the game sounds really good and it seems like your group put a lot of time into the concept considering how little time we had in the lectures to put together the brief idea for the game. You have included a lot of references to the weekly readings and they are put in relevant places. The references flow really well with the way you explain how the concepts will work out in relation to your idea for the game. To make the text more interesting, you could have added some visuals to break up the text.